![]() This may seem like a high hurdle for those of you who lack artistic talent, but don’t panic because I myself am not artistically inclined either. For bipedal characters it is generally preferred to model your character starting in the T-pose and to import image planes featuring at least the front and side profiles of your character. The first thing any good modeler needs to get started is some reference material of what they want their character to look like from various angles. ![]() It may not look like it but this was the first time creating a character model and animation in Maya, which is why I would to give out some tips on how to avoid some of the same beginner mistakes that I made when working on this project. ![]() Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user's workflow.For the remainder of this post I would like to give out some tips to anyone wishing to create similar works in Maya. With this book understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping discover how "modeling by formula" eases the character creation process find out how to create a UV layout that makes texturing easier learn how to place joints and controls and skin your character so it deforms properly when animated. By the time you've finished the book, you'll have created a figure that is textured, rigged, and ready to be animated. ![]() The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. ![]()
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